Bash Tournaments are non-sanctioned events. Unless specifically modified within these rules, all games will be played according to NFHS softball rules.
Tournament-specific information communicated by Bash Tournaments may supersede the general rules below.
Team Rosters
1.1 Roster Submission
All team rosters must be completed and approved through the Bash Tournaments website.
1.2 Roster Challenges
Any team wishing to challenge the eligibility of an opposing team's player must submit a $50 nonrefundable roster challenge fee.
1.3 Multiple Rosters
A player may not be rostered on more than one team in the same division. Players serving as substitutes for another team must be properly reported on that team's roster.
1.4 Players Participating on Multiple Teams
- A player may only participate for one team within the same division.
- Players may play up in age, but may not play down unless they are age-eligible for the younger division.
- Players may be borrowed from a lower classification to a higher classification (for example, C to B).
- Players may not be borrowed from a higher-level team to a lower-level team.
Susan is rostered on the Bears 10U team. If the Bears 12U team is short on players, Susan may also play up with the 12U team.
Tournament Format
2.1 Standard Format
Formats may vary depending on the event, number of teams, weather, field availability, or other circumstances. Unless otherwise stated, the standard format is:
2.2 Additional Pool Games
When scheduling requires a team to play a fourth pool game, that team's final pool game will not count toward its record or seeding. The game will count normally for the opposing team if it is one of that team's designated pool games.
2.3 Official Game
A game becomes official after 3 completed innings or 35 minutes of play, whichever occurs first.
Pool Play
3.1 — 10U & 12U
70 minutes, finish the inning, or 6 innings—whichever occurs first. Pool games may end in a tie.
3.2 — 14U, 16U & 18U
70 minutes, finish the inning, or 7 innings—whichever occurs first. Pool games may end in a tie.
Before each pool game, one player from each team will play Rock, Paper, Scissors. The winner chooses whether their team is home or away.
Bracket Play
4.1 Game Length
Unless otherwise noted, bracket games are 75 minutes, finish the inning. Bracket games may not end in a tie.
4.2 Home & Away
The higher-seeded team is home. If two equally seeded teams meet, a coin flip determines home and away. When applicable, a winner's bracket position takes precedence over a loser's bracket position.
Run Rule
3 innings
4 innings
5 innings
Tournament Seeding
Teams are first seeded by pool-play win/loss record. Identical records are broken in this order:
- Head-to-HeadOnly when exactly two teams are tied
- Runs Allowed
- Run Differential
- Coin Flip
If more than two teams are tied, Head-to-Head will not be used as the initial tiebreaker.
International Tie Breaker
If a bracket game is tied when time expires, teams finish the current inning. If still tied, the International Tie Breaker begins with the next inning.
The last batter from the previous inning is placed on second base to begin each half-inning. Play continues until a winner is determined.
Lineups & Substitutions
8.1 DP/FLEX
Teams may utilize DP/FLEX.
8.2 Batting the Roster
Teams may bat their entire roster.
8.3 Defensive Substitutions
Unlimited defensive substitutions are permitted for players currently in the game.
Courtesy Runners
Teams may use courtesy runners for the pitcher and catcher.
- If an eligible substitute is available on the bench, that substitute must be used.
- If no eligible substitute is available, use the furthest removed player in the batting order.
- A substitute becomes tied to the first position—pitcher or catcher—for which she courtesy runs.
- If that substitute officially enters the game, she is no longer tied to that courtesy-running position.
Pitching Warm-Ups
Tournament officials and umpires may limit warm-up pitches when necessary to maintain pace of play.
Equipment
11.1 Metal Cleats
Metal cleats are not permitted in 12U or younger divisions.
- Offense: If a player wearing metal cleats reaches base, she is called out and must leave until proper footwear is worn.
- Defense: The player must leave the field immediately and may not return until proper footwear is worn.
11.2 Bats
Bats displaying a USA, NSA, or USSSA stamp are permitted.
Electronic Communication
Defensive players may use electronic communication devices, including approved bracelets and/or earpieces, to improve communication and maintain the pace of play.
10U & Under Special Rules
13.1 Infield Fly
The Infield Fly Rule will not be enforced in 10U and younger divisions.
13.2 Dropped Third Strike
There is no dropped third strike in 10C and younger divisions.
9U Division Rules
- All games, including bracket games, are 70 minutes, finish the inning.
- There is no dropped third strike.
- Teams may score a maximum of 5 runs per inning.
- Once time expires, if the trailing team is behind by 6 or more runs and cannot tie or take the lead within the remaining inning, the game ends.
Fall 9U Modified Pitching Rules
These rules support players making the transition from coach pitch to kid pitch while keeping games moving and enjoyable.
15.1 Walk Limit
Each defensive team is permitted one pitcher-issued walk per inning.
15.2 Coach Pitch Following Ball Four
Beginning with the second batter to reach Ball 4 in an inning, an offensive coach enters the circle and finishes the batter's existing count. The count does not restart.
15.3 Base Running During Coach Pitch
Stealing is not permitted. Runners may not advance until the ball is put into play.
15.4 Return to Kid Pitch
Kid pitch resumes with the next batter after the coach-pitch at-bat.
Tournament Administration
Bash Tournaments may adjust formats, schedules, game times, field assignments, or procedures when circumstances require. Weather, field conditions, delays, facility restrictions, or unforeseen circumstances may require changes.
Tournament-specific instructions take precedence over these general rules. The Tournament Director has final authority over administration, scheduling, seeding, roster eligibility, and interpretation of Bash-specific rules.
Sportsmanship & Conduct
Bash Tournaments is committed to a positive, competitive, and family-friendly environment. Good sportsmanship is expected from everyone.
17.1 Positive Cheering Only
All cheers must be positive and directed toward encouraging your own team. Negative cheers, chants, comments, or actions directed toward an opposing team or player are not permitted.
- No cheers intended to distract, embarrass, intimidate, or ridicule an opposing player.
- No disrespectful celebration of an opponent's strikeout, error, or unsuccessful play.
- No chants directed at an opposing pitcher, batter, catcher, or individual player.
- No taunting, mocking, derogatory, or inappropriate comments.
17.2 Coaches' Responsibility
Head coaches are responsible for their players, assistant coaches, team personnel, parents, and spectators. Failure to correct inappropriate behavior may result in removal and/or additional tournament penalties.
17.3 Respect for Officials
Judgment calls are not subject to protest. Coaches may respectfully request a rule clarification, but arguing, threatening, intimidating, or verbally abusing an umpire is prohibited. Spectators may not approach or confront umpires about calls.
17.4 Unsportsmanlike Conduct
Bash Tournaments has zero tolerance for threatening, abusive, or excessively confrontational behavior, including profanity directed at another person, threats, fighting, continued arguing, harassment, or refusal to follow instructions.
17.5 Ejections & Removal
Anyone ejected or removed must immediately leave the playing area and follow tournament staff instructions. Additional consequences may include suspension, removal for the remainder of the tournament, or exclusion from future events. The Tournament Director has final authority.
17.6 Artificial Noisemakers & Music
Artificial noisemakers are not permitted. Prohibited items include air horns, cowbells, whistles, thundersticks, megaphones used as noisemakers, portable sirens, and devices used primarily to create excessive or distracting noise.
Teams may play walk-up music, hype music, music between innings, and pre-game music.
- Music must be kept at a reasonable volume.
- Music may not interfere with play, umpire communication, tournament announcements, or nearby fields.
- Music with excessive profanity or inappropriate content is prohibited.
- Speakers may not intentionally distract or disrupt an opponent during live play.
